Prey Guts

Prey Guts Inhaltsverzeichnis

Prey: Umweg: Betritt die GUTS, Schwerelosigkeit, Schlüsselkarte Anders Kline, Frachttunnel. Prey - Komplettlösung: Der Weg durch die Tunnel. G.U.T.S. (Gravitiy Utility Tunnel System) ist ein Versorgungstunnel mit Schwerelosigkeitauf der. Zuletzt betritt die G.U.T.S doch das Terminal geht nicht mehr da wird angezeigt, dass es ne Störung hat und da liegt das Problem. Nun weiß ich. To describe an important part of these spiders' diet in detail, we amplified and sequenced DNA from prey remains in their guts, selectively focusing on two of the. In Prey, dem neuesten Game von Bethesda, steht Ihr oft vor verschlossenen Psychotronik – Leichenhalle; G.U.T.S. – Wartungstunnel (Code).

Prey Guts

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Prey Guts Video

Let's Play PREY Gameplay Part 10 - G.U.T.S. - Walkthrough Prey Guts

Prey Guts Neuromod-Abteilung – Simulation Debriefing

Per page: 15 30 Ihr könnt Molly Blum später wiederkommen, falls Euch die nötige Neuromod noch fehlt. Geht jetzt wieder zurück und durch den anderen Gang in den Untersuchungsraum. Bei der Material Gewinnung ist es auch so habe den Typen befreit Code für Waffenkammer bekommen nun kann ich dort an diesem Terminal nichts bedienen! Im Tresor findet Ihr einige Neuromods und Spiele Cowboys - Video Slots Online den Bauplan, um eigene Neuromods herstellen zu können. OKzuerst sollte ja der Raum mit dem Gefangenen kommen wo man sich entscheiden muss ob man ihn freilässt oder das Experiment startet.

Prey Guts Video

Prey - Let's Play Part 13: G.U.T.S.

Prey Guts - Neuromod-Abteilung – Volunteer Quarters

Lest die Emails am Computer, dann erhaltet Ihr eine Nebenmission! Der Code steht auf einer Notiz. Der Computer im anderen Raum ging auch erst, dass Phantom kam auch aber dann ging der Pc nicht mehr und ich wurde von dem glaube ich getötet Ergebnis: Phantom weg und PC kaputt Oder bin weil der zu Stark war rausgegangen und wieder rein. Aber es ist ja die Hauptstory habe ich was übersehen oder so? Auf dem Tisch findet Ihr auch gleich noch das Passwort für den Computer.

Handle the arcing junction, then sweep the room for goodies. Use the code Alex gave you earlier or Hacking 4 to get into the safe for the neuromod fabrication plan and a couple neuromods.

Use the computer to find a couple of interesting videos, then use it to allow access to the Looking Glass conference room.

This opens a secret door ahead of you. Go in and go downstairs to the conference room. You can play the TranScribe you find and explore the Looking Glass video — just watch for the phantom that follows you down the stairs — but the important item is to the left when you enter.

The staircase is out, but you can make some GLOO stairs to get up to the second floor. Go through the door and take the hallway on your right — just watch for the mimics and the phantom.

The first door on your right is a med bay with a medical operator dispenser. Go through the labs and take out the phantoms that come at you.

Smash through and handle the mimics try to scan them first, if you can. The first hallway you pass in Labs B is full of Typhons. After you take them out, head to the window next to the locked office.

Open the utilities tab and unlock the door. Sweep this office as well and check her emails for some disturbing information about one of the research subjects.

You can get into the lab with Leverage 2 , or just by smashing a window. There are still a couple sneaky ones in here, though, so watch your step.

There are a few mimics that will rush you and spread the fire. Smash through the GLOO blocking the window and fire your huntress boltcaster through the slot in the window to unlock the door on the other side of the room.

Loop around to the right to hit the Armory for a GLOO cannon , a pistol , two shotguns , a bunch of ammo, the silenced pistol fabrication plan , the shotgun shells fabrication plan and a weapons upgrade kit.

Clear out everything you can and bring the turret back out with you. Backtrack to the door to Labs B and go upstairs.

Go past the hallway you turned into before and around the corner to the right. Activate the airlock and step outside.

Follow your HUD around to the right and down. The hole in the hull is buried behind a bank of solar panels on the side of the station.

Make your way back to the materials storage subject holding room. The other two options on the computer correspond to your decision: Either let him go, or run the experiment on him.

Set up that turret from the Armory to help you deal with it. Head back out the the Weaver tank, and go into the hallway labeled live exam morgue.

Follow the hallway to the end. Use the computer, and choose Live Exam Controls. Hit the Open Containment Shield button to start the experiment. The voltaic phantom that spawns is a beast to fight, so get ready to unload everything you have on it.

Use the cell in the middle of the room for cover. Take the grav lift down to the morgue. Check everywhere. The computer has a misleading email about how to get into the morgue.

You can ignore it. The way in is to smash a window and use your Huntress Boltcaster to push the button. Loot everything inside. One of the bodies belongs to Sylvain Bellamy — grabbing his keycard will progress the " The Corpse Vanishes " optional objective.

Head back upstairs and to the main hallway. The first room behind the Arboretum grav lock load screen has a bunch of goodies to pick up, along with a recycler and fabricator.

Load up on whatever you want, need or can afford at the fabricator, then head up the stairs. The door at the top is unpowered.

You can force it open with Leverage 3 , but the easier way is just to look to your right. Make your way through the air vent, then climb out at the other end to discover the Arboretum.

Head down the stairs ahead of you. Check the corpse on the landing for a nother shotgun. Use the Maintenance Access keycard, and head forward into the next section of the tunnel, where January will give you a briefing on the Coral.

Should you be in need of a Medkit then head right at the junction, but be advised that there are several unstable containers leaking radiation between Morgan and the Medkit.

Otherwise, turn left at the junction and proceed onwards, heading straight past the Weaver as quickly as possible, and reaching the door leading to the Arboretum on the left near the end of the tunnel.

Once Morgan has entered stable gravity, there is a Typhon Lure immediately ahead on the ground, which can be used to distract any enemies in a certain area.

Scour the shelves on your left for a variety of items, but after this head straight through the main door in the area, leading to the Arboretum.

As soon as you're into the Arboretum area, January will call, congratulating Morgan on making it this far into Talos 1, and pointing him towards the Deep Storage entrance, which is in the Arboretum area.

There's a Mimic in disguise in this area, so keep that in mind while collecting all the loot around the corpse immediately ahead of you, including a Stun Gun, TranScriber, and 9mm ammo on the corpse itself.

There's also a Recycler and a Fabricator in this room, which should undoubtedly be taken advantage of. Head up the stairs once you're ready to take on the next section, and turn right once you see the massive Typhon monster through the door, climbing up into the vent on the wall and making your way round the corner, until you can climb up into the Arboretum.

Once you're up onto open ground, head away from the stairs, collecting the note next to the button on your left to start the Gardening Tips quest, past the building with a broken code panel on your right, and keep following the path there, until you come to a corpse with some Pistol ammo.

Now head all the way around the large building on your left, and come down the large flight of stairs that you come to, grabbing some FlexiFoam Bolts from the box next to a broken turret.

Head down the rest of the stairs on your right and collect the Pistol ammo on your left once you reach the bottom, afterwards heading to the open corridor opposite the stairs to collect a Medkit and a Disruptor Fabrication Battery Plan from the corpse just opposite the stairs.

Head down the corridor, and just before the two turrets there'll be a door on the right, which will lead to a Medical Bay with a Medkit and a Medical Operator dispenser.

Head back out to the mouth of the corridor, and turn left, heading left at the next junction you come to, so that the Crew Quarters are now behind Morgan.

Continue heading in this direction, towards Deep Storage in order to complete the Detour mission, but be warned that there are two Phantoms waiting outside the Grav Lift, as well as several other Mimics not far away.

Once you've dealt with, or snuck past all of these Typhon enemies, head down the Grav Lift, and unlock the airlock to your left, before continuing ahead and trying to unlock the door, only to find that you'll need to provide a replica of Danielle Sho's voice in order to proceed.

This brings an end to the walkthrough of the Arboretum, but consult our other guides on Prey, such as how to obtain all the keycodes and passwords in the game, as well as how to navigate the opening section of the game.

You might have made it past various Phantoms and finally found the entrance to Deep Storage, but Morgan will now be tasked with obtaining various voice samples of Danielle Sho.

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5 thoughts on “Prey Guts”

  1. Jetzt kann ich an der Diskussion nicht teilnehmen - es gibt keine freie Zeit. Ich werde frei sein - unbedingt werde ich die Meinung aussprechen.

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